We are working on OpenSim core scripting API to add some exciting functions to in-world scripting. This is devel work, may and may not be include in devel branch, and may or may not be included in the next release. osGetInventoryLandmarkParams: read more parameters from landmark, including url to integrate with local chat and teleport…
You can now signup using one of your existing accounts from Facebook, Twitter, Google, Yahoo and lot of other identity providers: quicker registration process: we fetch info from them so you don’t have to retype it no e-mail verification needed if we they transmitted it to use automatic login on our website when you’re connected…
Snoopy Pfeffer gives an excellent explanation on why one should not use virtual servers or cloud to host OpenSim. We thought about it before setting up our gird, and came exactly to the same conclusion. She just gives a really good explanation on this. http://www.dreamlandmetaverse.com/forum/why-we-use-dedicated-servers
We had a DNS issue. We fixed it, but it could take some time to propagate. If you still can’t connect, restarting your computer or flushing DNS cache may help. Otherwise, the DNS update should not take longer than one hour.
Our Opensim servers are down. OSGrid failure, yesterday, made me think “Luckily, it’s not me”. Well, today, it’s me. We are investigating and try to put it online as soon as possible
Our regions Grand Place and Agora are now referenced on Hyperica.com.
And it was really funny for me to discover that the first noticed place was Agora (speculoos.world:8002:Agora), because of the NPC outfit vendors we made. I admit I love playing with NPC, and the outfit vendors are just an example, the dancing avatar in the middle of Grand Place is another one I am proud of.
There is a lot of discussions about using or not OpenID or OAuth to login to opensim servers. But what about the inverse process? We worked out a in-house solution, using a web server with access to OpenSim’s MySQL database… More after the break. We still think the way to go would be to debug and enhance the core module of OpenSim, so suggestions are still welcome.
After a couple of days testing the new release, we decided to launch the rolling update of all sims. We take this oppportunity to move them all on a new, more powerful server.
The update process has been prepared so that it will take only a few minutes for each sim.
We found out the 0.7.3 release was working pretty well, we only found one bug with a NPC function. Not enough to stop march of progress. (I will just have to wait a little bit before deploying the amazing outfit vendor I am working on).
OpenSim is supposed to be working with de-centralized server, that’s the goal of a grid, right? So, theorically, I should be able to run a region in a grid, while using another grid’s authentication server. And inventory and assets servers.
We are currently in the process of upgrading the servers to OpenSimulator 0.7.3 release. Currently, one of our server has been migrated, and we are checking if everything is going fine before making a rolling upgrade of all regions. We are quite excited by new features and optimizations included in this release and we are confident…